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Nesquik Ideabox

Here's a little piece I've worked on most of the spring. It was a technically challenging job trying to get a paper look in such a compressed time period. It also was a lot of fun and interesting to create a fully digital kitchen and integrate it with the greenscreen.

Click on the image to see the final commercial.

Click on the image to see the final commercial.

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Back at the Lab

I got invited back to the Lincoln Centers Directors Lab for a second year (they will take back 4-5 people from the previous year, but only once). It was truly an amazing experience yet again. This time I think I learned more about directing and how directing for Theatre is different than directing for film and TV.

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At The Top, Burj Khalifa Sky

I can finally share this cool project that I worked on last spring in Dubai with GSMPRJ°. It is an interactive experience for the 148th floor of the Burj Khalifa. I will be uploading a making of at a later point, but this should give you an idea of what it is:


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The Lincoln Centers Directors Lab - I'm now a Labbie

The Lincoln Center brings together 70 young theatre directors from all over the world every summer for a 3 week intensive exchange of ideas. If you look carefully you can see me in the 3rd row to the left.

70 Directors from all over the World.

70 Directors from all over the World.

I'm now officially a Labbie or an official Member of the Lincoln Centers Directors Lab

Anne Cattaneo in front of the 2014 Lab

Anne Cattaneo in front of the 2014 Lab

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Watch The Watch Dogs Cinematics here

It didn't take long for people to start uploading all the cinematics from the game. These aren't the best quality cinematics and Aiden often is wearing stuff that isn't the standard costume, but you get the general idea - In total I directed close to 2 hours of cinematics for the game. There are better captures of individual scenes in the work section of my website.


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Reviews for Watch Dogs Cinematics

Ok, so the reviews for Watch Dogs were a bit mixed, but the ones that concerned my bit - the direction of the Cinematics were actually remarkably good:

Thanks to: Aiden Pearce/Noam Jenkins, Clara Lisle/Isabelle Blais, Poppy/Wendy Olunike Adeliyi, Iraq/Jerod Haynes, T-Bone/John Tench, Jordi/Aaron Douglas

[The Cinematics] are exceptionally good on both a technical and a dramatic level.
— - US gamer
The character modeling, clothing, and use of lighting all feel very next generation, and the mostly high quality voice acting and beautifully subtle motion capture really bring the characters to life.
— US Gamer
, the whole thing is reminiscent of a styled action-thriller from the cinema, dramatic camera movements and excellently edited and dialogue.

Especially Aiden’s hacker friends are some very interesting people and make a charming impression. In addition there is the cinematic direction. However, it is precisely these successful achievements that make the mistakes appear even stronger.
— Flickering Myth
Watch_Dogs does a terrific job in making you feel emotionally involved with its cast. This is something that very rarely happens with me: I tend to see cut scenes more as justification for what I’ve done or what I’m about to do. But in this game, they’re so much more than that. I’m interested to hear what the characters have to say, what their decisions and actions reveal about themselves, and how they relate to one another – which in this game runs the full emotional spectrum. In some cases, there’s even the hint of chemistry here and there – something that I think is a quite astonishing achievement for a game.
— http://www.usgamer.net/articles/watchdogs-ps4-review
It’s an immersive, intelligent tale that has a fabulous supporting cast in it. Among my favorite personalities in Watch Dogs are Jordi Chin and Damien Brenks,

Damien had a certain level unpredictability that made me think of The Dark Knight’s Joker.
— http://www.examiner.com/review/watch-dogs-review-it-s-about-the-gameplay-not-the-graphics
Initially, Aiden’s motives seem cut-and-paste but his interactions with the other NPC’s bring a genuine warmth and emotion to the medium I’ve yet to experience anywhere else. This is especially prevalent in the earlier cutscenes, with a conversation at a child’s birthday party that made me double-take; while the graphics were not life-like, each character spoke and moved with feeling. A graveyard scene later on had genuine pathos and a brutal killing by a gang leader made my skin crawl. Ubisoft should be commended for this alone.
— Gearburn
The story cutscenes, the big ones, look gorgeous. Fully animated and detailed, you can see some absolutely stunning effects and details in folks faces and movement.
— Digital Chumps
The voice work for the main characters in the game, however, are absolute top notch. Noam Jenkins hands in a rock-solid performance as Aiden, Aaron Douglas plays Jordi Chin (a fellow Fixer) is one of the high points of the game), and I’m not sure who plays Clara Lille but her voice is pure silk. The only person I felt fell a little short was Anna Hopkins as Aiden’s sister Nikki. During a certain sequence of the game she goes from screaming in terror to joking with Aiden in the span of a single phone call and it comes across a little weird. Other than that, her performance is solid.
— Gaming Trend

 

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Curing my fear of heights at the Burj Khalifa

The view from the Service doors at the 109th floor.

The view from the Service doors at the 109th floor.

I have a big fear of heights, but how often do you get a chance to do this - hanging out of the 109th floor at the Burj Khalifa. All part of the shoot for the new On The Top Experience with GSMPRJCT

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Working on a Short

I'm working on a really cool little short.. Looking forward to sharing it with you.

The Costume drawings for one of our two characters. Thanks Henry Fong and Lou Rigidou for all the hard work.

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